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Evolution Duel Academy
Welcome to Evolution Duel Academy! We are glad you have viewed our forum. Please feel free to look around and if this academy seems for you, then please register. We offer a learning experience that not every academy can give you and for those who are not very experienced or moderately experienced, we feel we can teach you more than you already know. If you have any questions, feel free to PM the Chancellor, Obsidian Shi En. Thank you and enjoy!
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 Basic FAQ: Normal Trap Cards

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YugiohSpartan
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YugiohSpartan


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Basic FAQ: Normal Trap Cards Empty
PostSubject: Basic FAQ: Normal Trap Cards   Basic FAQ: Normal Trap Cards I_icon_minitimeWed Aug 14, 2013 2:08 am

Normal Trap Cards are Spell Speed 2, and can be used in response to the effects of everything that is classified as Spell Speed 1, such as Effect Monsters, and Spell Cards, or Spell Speed 2, which include Quick Effects, most other Trap Cards, and Quick-Play Spell Cards. Normally, Trap Cards have to be Set face-down and can be activated after the turn you Set it (starting from the opponent's Draw Phase); however, some Trap Cards, like "Delta Crow - Anti Reverse," have conditions in which they can be activated the turn they are set, or even directly from the hand. In addition, the effects of other cards, such as "Makyura the Destructor," can enable you to activate Trap Cards in such ways.

Some Normal Trap Cards, like "Blast with Chain" and "Horn of the Phantom Beast," become Equip Cards after activation; in this case, they remain on the field after activation.

Example
Basic FAQ: Normal Trap Cards 300px-BlastwithChain-BP01-EN-C-1E
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» Basic FAQ: Basics of Trap Cards
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» Basic FAQ: Normal Spell Cards
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