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Evolution Duel Academy
Welcome to Evolution Duel Academy! We are glad you have viewed our forum. Please feel free to look around and if this academy seems for you, then please register. We offer a learning experience that not every academy can give you and for those who are not very experienced or moderately experienced, we feel we can teach you more than you already know. If you have any questions, feel free to PM the Chancellor, Obsidian Shi En. Thank you and enjoy!
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 Expert Gameplay FAQ: Hand Advantage

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YugiohSpartan
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YugiohSpartan


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Expert Gameplay FAQ: Hand Advantage Empty
PostSubject: Expert Gameplay FAQ: Hand Advantage   Expert Gameplay FAQ: Hand Advantage I_icon_minitimeWed Aug 28, 2013 6:41 pm

Hand advantage is the comparison of the number of cards in each player's hand.
A player with more cards in their hand should have a greater chance of countering what their opponent plays, due to the larger pool of cards at their disposal. (Of course, a player actually has to use the cards for them to be effective, and that's usually going to reduce his or her hand size.)

Playing cards from one's hand tends to use up hand advantage. The impact on hand advantage is calculated by subtracting the hand size before using a card from the size after using the card

Cards such as "Book of Moon" and "Dark Hole" are considered to be "-1".

Cards with discard costs, such as "Back to Square One" are considered to be "-2".

Cards with no effect on the hand size such as "Allure of Darkness", "Reinforcement of the Army" and "Graceful Charity" are considered neutral.

Cards such as "Pot of Greed" and "Preparation of Rites" are considered "+1".

Most cards negative impact hand size values, often causing players' hand sizes to decrease as a Duel progresses.

Hand advantage is often off-set by the effect each card has on field advantage. For example, "Smashing Ground" is a "-1" for the user's hand advantage, but a -1 on the opponent's field advantage.

Some cards have varying effects on hand advantage, such as "Morphing Jar", which sends both players' hands to the Graveyard, and then each player draws 5 cards. Having an empty hand can make the effect of "Morphing Jar" a +5. Having a hand greater than five has the opposite effect. Some cards have variable impacts on field advantage, such as "Lightning Vortex", which is a "-2" for the user's hand advantage, but can be a "-1" to "-5" on the opponent's field advantage. It is generally best to use "Lightning Vortex" when it can destroy at least two of the opponent's cards, so the user's loss does not exceed the opponent's.
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Expert Gameplay FAQ: Hand Advantage
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» Expert Gameplay FAQ: Field Advantage
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